Archive for the ‘ Education ’ Category
This is the second year that I participate in GLS, an inspiring conference set at a fun town, covering game design, educational potential, challenges and achievement in the field. Industry gurus like Henry Jenkins, Jim Gee, Sasha Barab, Kurt Squire, Constance Steinkuehler, Richard Halverson, Colleen Macklin and Eric Zimmerman remind us of the multi-disciplanary nature of the game design field. Researchers, technologists, educators, designers, artists and administrators come together to present, listen, develop, discuss and most of all challenge conventions.
This year there is more confidence about the integration of games – play as well as design – in the public educational system. ”Who are the experts?” Squire asks, presenting his upcoming book “Video Games and Education” – as he calls to collaborately develop a new “Assessment Bill of Rights”, where students would have the right to challenge educators and researchers claims. GLS brings about food for thought…
Lit is proudly presented at GLS. People react enthusiastically to our project, especially to the idea of implementing a breath interface as a core design element, and aligning our mobile game design and research approach to both smoking literature (breath therapy; “Rush” and “Relax” modes) and data collection (a variety of physiological and emotional measurements). I am grateful to be here and feel a part of the cutting edge.