Meaningful Play 2010

I’ve been meaning to share my experience at Meaningful Play…

This past October  Dr Kinzer and I (Jess Mezei) attended  the biennial conference Meaningful Play (MP) at Michigan State University on behalf of the Lit2Quit team. I presented the first physiological and emotional data results of our alpha phase of research for the Rush mode of our game. You can flip through the presentation below and get in touch if you have any questions/comments. The presentation was apart of the Assessing Games for Health track and also featured Rob Goldman’s presentation about At-Risk a suicide prevention training simulation and Laurie Hartjes’ work about a malaria reduction game.

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Inside Magazine, Lit, and our research team

Azi (Azadeh), one of the researchers from the Lit2Quit team, has her profile featured in the latest issue of Teachers College Inside magazine. It’s an interesting article which briefly talks about her vision on games and their role in education.

Get the feel-good chemical flowing!

People love music for much the same reason they’re drawn to sex, drugs, gambling and delicious food, according to new research. When you listen to tunes that move you, the study found, your brain releases dopamine, a chemical involved in both motivation and addiction. Continue reading

Lit’s Sound Designer Wins Best Score Award

Congratulations to Roy Coopervasser, Lit’s Sound Designer, for winning Best Original Music Award at the Charlotte Film Festival for the music he composed for Keren Atzmon’s feature film Failing Better Now. We are proud of you, Roy, and we expect nothing less for Lit!

Lit is in the news again!

Prof. Kinzer was interviewed by the Associated Press for an article that ran in newspapers around the country. Computer game designers try health promotion is the title of the story.

Games, Learning and Society at Madison, WI (June 2010).

This is the second year that I participate in GLS, an inspiring conference set at a fun town, covering game design, educational potential, challenges and achievement in the field.  Industry gurus like Henry Jenkins, Jim Gee, Sasha Barab, Kurt Squire, Constance Steinkuehler, Richard Halverson, Colleen Macklin and Eric Zimmerman remind us of the multi-disciplanary nature of the game design field.  Researchers, technologists, educators, designers, artists and administrators come together to present, listen, develop, discuss and most of all challenge conventions.

This year there is more confidence about the integration of games – play as well as design – in the public educational system.  “Who are the experts?” Squire asks, presenting his upcoming book “Video Games and Education” – as he calls to collaborately develop a new “Assessment Bill of Rights”, where students would have the right to challenge educators and researchers claims.  GLS brings about food for thought…

Lit is proudly presented at GLS.  People react enthusiastically to our project, especially to the idea of implementing a breath interface as a core design element, and aligning our mobile game design and research approach to both smoking literature (breath therapy; “Rush” and “Relax” modes) and data collection (a variety of physiological and emotional measurements).  I am grateful to be here and feel a part of the cutting edge.

Which Test?

As a researcher, I’ve wanted a site like whichtest.info for ages. By answering a few simple questions about your data sample, the site helps you figure out which statistical methods to apply. It’s not a replacement for stats classes, but it’s an incredibly helpful supplement. (Or, if you’re like me, it’s a good way to confirm that you’re actually doing what you meant to!)

It’s also reminded me that there’s lots of easy, relatively low-tech tools for thinking that no one’s built yet, because no one’s seen the money in it – or has gotten sufficiently annoyed to roll their own. Just last week I had to pull out my stats textbook to check something and got really irritated by how long it took me. Next time I’m annoyed at something in my daily life, I’ll pay attention!