Lit at Games for Health

If you’re interested in what we’re doing, you can come hear about the project in person in Boston at the end of the month.   We’re a part of a the first mobile serious games conference, which means you get to see lots of other people doing cool, innovative mobile game work too!

The conference schedule is here.  Azadeh Jamalian and Pazit Levitan will be attending, so look for us and say hello.  We’d love to see you!

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Valve’s Play-Testing Methodology

I was incredibly excited to come across this presentation on Valve’s approach to play-testing.  For those who don’t want to page through the whole PDF, they go over the advantages and limitations of many different methods of gathering data: observation, talk-alouds, surveys, in-game data collection, physiological measures and more.  Each method is good at getting at certain kinds of data, and you have to think about the game design problem you’re trying to solve when you choose which one to use.

It doesn’t surprise me that Valve does a great job with play-testing; their games are super-polished!  What did surprise me, though, was how similar their analysis was to what I learned in my research methods classes.  There’s a lot of talk about how far apart academia and industry are, but this particular area seems very closely aligned.

I was, of course, also reading with an eye to the data collection we’re doing for Lit.  As we start play-testing our first digital prototypes, there’s that moment of “Oh, man!  We’re a bunch of academics.  What the hell are we doing?”  The answer, it seems, is learning from the best that’s out there.  Rock.